Go.BA.net Encyclopedia 20,000+ Games
Openings, Problems and more.
Learn Go Basics and Rules
Go Common Terms and Glossary
Go Joseki - Opening Sequences
Go Problems Volume 1-3 Life and Death (4000)
Go Problems Volume 1-4 Endgame (4000)
Go Problems Volume 1 Kanzufu (2000)
Go Problems Volume 1-2 Xuan-Xuan-Qi-Jin (1000)
Go Problems Volume 2 (4000) Tesuji, Fuseki
Go Problems Volume 3 (4000) Life and Death, Endgame
GnuGo Go AI Monte Carlo
PRO
AlphaGo and Master Games
VIDEO
How To Play Go - Rules - Free eBook
Basic Go Baduk Strategy
Double Atari 1
Double Atari 2
Double Atari 3
Inescapable Net
Inescapable Net 2
Ladder
Ladder 2
Ladder 3
Ladder Fail
Dead End Capture
Tunnel Capture
Tunnel Capture 2
Commented Games to Learn Go Baduk
Four commented 9x9 game records and an "ideal" 19x19 game.
Created by American master teacher Yi-lun Yang 8-dan for new players.
Introduction Game 1
Introduction Game 2
Introduction Game 3
Introduction Game 4
Full 19x19 Intro Go Game
complete move-by-move commentary on an "ideal" game, also by Mr. Yang.
Three basic opening sequences
Two more basic opening sequences
Go Problems to Learn Go Baduk
Classical go problems:
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Hard 1
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Hard 11
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Go Problems Volume 1 Kanzufu (2000)
Go Problems Volume 1-2 Xuan-Xuan-Qi-Jin (1000)
Go Problems Volume 1-3 Life and Death (4000)
Go Problems Volume 1-4 Endgame (4000)
Go Problems Volume 2 (4000)
Go Problems Volume 3 (4000)
GnuGo Go AI Monte Carlo
PRO
Joseki Go Opening Sequences
Kogo's Joseki:
Joseki 3-3 Point San-San
The san-san (3-3) point, emphasizing territory at the expense
of influence
Joseki 3-4 Point Shusaku's Diagonal Move = Shusaku Kosumi
The komoku (3-4) point is the traditional corner enclosure move.
Joseki 4-4 Star Point = Hoshi = Hwajeom, Seongjeom = Xingwei`
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Joseki 5-3 Point = Mokuhazushi = Waemok = Wai`mu`
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence. Territorially, it is inferior to the 3-4 point.
Joseki 5-4 Point = Takamoku = Gomok = Gaomu`
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.
Joseki 6-3 Point = Oomokuhazushi
Japan "New Fuseki" movement in the 1930s.
Did not stand the test of time though.
Joseki 6-4 Point = Ootakamoku = Chaogao
Joseki 5-5 Point = Go-no-go = Wu~wu~
AlphaGo Vs 9 Dan Games
Complete Master Alpha Go Collection - 60 Games
Complete Alpha Go Vs Alpha Go Collection - 50 Games
Commented - Lee Sedol vs AG 1 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 1 Dawn
Lee Sedol vs AG 2 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 2 Invention
Lee Sedol vs AG 2 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 3 Revolution
Lee Sedol vs AG 2 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 4 endurance
Lee Sedol vs AG 2 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 5 Renewal
AG vs AG 1 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 1 Fighting
AG vs AG 2 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 2 Slaying the Dragon
AG vs AG 3 analysis by Gu Li 9p and Zhou Ruiyang 9p - Game 3 Freedom
Ke Jie Vs Master Alpha Go - Commentary by Michael Redmond 9P, Leela Auto Analysis
Lee-Sedol-vs-AlphaGo-20160309
AlphaGo-vs-Lee-Sedol-20160310
20160312-Lee-Sedol-vs-AlphaGo
20160313-AlphaGo-vs-Lee-Sedol
Lee-Sedol-vs-AlphaGo-20160315
20151005-Fan-Hui-AlphaGo
20151006-AlphaGo-Fan-Hui
20151007-Fan-Hui-AlphaGo
20151008-AlphaGo-Fan-Hui
20151009-Fan-Hui-AlphaGo
9 Dan Player Games
20160321-Ke_Jie-Tang_Weixing
20160307-Fu_Chong-Ke_Jie.sgf
20160211-Lee_Sedol-Ke_Jie.sgf
20151231-Ke_Jie-Lee_Sedol.sgf
Shusaku Ear-Reddening Game
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