Go.BA.net Encyclopedia 20,000+ Games and Go Positions


  • Learn Go Basics and Rules
  • Go Common Terms and Glossary
  • Go Joseki - Opening Sequences
  • Go Problems Volume 1-3 Life and Death (4000)
  • Go Problems Volume 1-4 Endgame (4000)
  • Go Problems Volume 1 Kanzufu (2000)
  • Go Problems Volume 1-2 Xuan-Xuan-Qi-Jin (1000)
  • Go Problems Volume 2 (4000) Tesuji, Fuseki
  • Go Problems Volume 3 (4000) Life and Death, Endgame
  • GnuGo Go AI Monte Carlo PRO
  • AlphaGo and Master Games





  • How To Play Go - Rules - Free eBook

    Basic Go Baduk Strategy


  • Double Atari 1
  • Double Atari 2
  • Double Atari 3
  • Inescapable Net
  • Inescapable Net 2
  • Ladder
  • Ladder 2
  • Ladder 3
  • Ladder Fail
  • Dead End Capture
  • Tunnel Capture
  • Tunnel Capture 2

    Commented Games to Learn Go Baduk

    Four commented 9x9 game records and an "ideal" 19x19 game. Created by American master teacher Yi-lun Yang 8-dan for new players.

  • Introduction Game 1
  • Introduction Game 2
  • Introduction Game 3
  • Introduction Game 4
  • Full 19x19 Intro Go Game complete move-by-move commentary on an "ideal" game, also by Mr. Yang.
  • Three basic opening sequences
  • Two more basic opening sequences


    Go Problems to Learn Go Baduk

    Classical go problems:

  • Problem 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10

  • Problem 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20

  • Problem 21 . 22 . 23 . 24 . 25 . 26 . 27 . 28 . 29 . 30

  • Problem 31 . 32 . 33 . 34 . 35 . 36 . 37 . 38 . 39 . 40

  • Hard 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10

  • Hard 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20


  • Go Problems Volume 1 Kanzufu (2000)

  • Go Problems Volume 1-2 Xuan-Xuan-Qi-Jin (1000)

  • Go Problems Volume 1-3 Life and Death (4000)

  • Go Problems Volume 1-4 Endgame (4000)

  • Go Problems Volume 2 (4000)

  • Go Problems Volume 3 (4000)

  • GnuGo Go AI Monte Carlo PRO

  • Joseki Go Opening Sequences

    Kogo's Joseki:

  • Joseki 3-3 Point San-San The san-san (3-3) point, emphasizing territory at the expense of influence
  • Joseki 3-4 Point Shusaku's Diagonal Move = Shusaku Kosumi The komoku (3-4) point is the traditional corner enclosure move.
  • Joseki 4-4 Star Point = Hoshi = Hwajeom, Seongjeom = Xingwei` The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
  • Joseki 5-3 Point = Mokuhazushi = Waemok = Wai`mu` The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence. Territorially, it is inferior to the 3-4 point.
  • Joseki 5-4 Point = Takamoku = Gomok = Gaomu` The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.
  • Joseki 6-3 Point = Oomokuhazushi Japan "New Fuseki" movement in the 1930s. Did not stand the test of time though.
  • Joseki 6-4 Point = Ootakamoku = Chaogao
  • Joseki 5-5 Point = Go-no-go = Wu~wu~


    AlphaGo Vs 9 Dan Games

  • Lee-Sedol-vs-AlphaGo-20160309
  • AlphaGo-vs-Lee-Sedol-20160310
  • 20160312-Lee-Sedol-vs-AlphaGo
  • 20160313-AlphaGo-vs-Lee-Sedol
  • Lee-Sedol-vs-AlphaGo-20160315

  • 20151005-Fan-Hui-AlphaGo
  • 20151006-AlphaGo-Fan-Hui
  • 20151007-Fan-Hui-AlphaGo
  • 20151008-AlphaGo-Fan-Hui
  • 20151009-Fan-Hui-AlphaGo


    9 Dan Player Games

  • 20160321-Ke_Jie-Tang_Weixing
  • 20160307-Fu_Chong-Ke_Jie.sgf
  • 20160211-Lee_Sedol-Ke_Jie.sgf
  • 20151231-Ke_Jie-Lee_Sedol.sgf
  • Shusaku Ear-Reddening Game





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